Hello guys, I am a pretty new player in Shadow Era. I have been playing for last 2/3 months and loved the game so far. I had a highest rating of 232 and want to improve it. I think this guild will help me improving it. Well I'm currently an ETC member and didn't find it fun there (don't tell them). So I wanted to join another guild. Then my new friend Huy told me to try Rising Sun. So I applied here. I have met some awesome people from this guild like Déjà Vu. I am interested to join here. Hope you guys will accept me.
My opinion: - i dont understand the inclusion of decoy trap as i dont understand what's your game plan. Better cut it for snare. Furthermore krygon now triggers decoy with ability (i think). - i dont like the 2-2 split for 2cc slot. Better go 4xKarash
With Thriss Almanac, Spitfire Hound can do 5 damage to an ally as well as providing 2 damage to all opposing allies, that's why I keep spitfire hound
I understand but you should make up your mind. 4x spifire or 4x karash. Spitfire is for later game, not good for t2; with 2-2 u got small chance of drawing karash only, hence nothing reliable for t2. Thats why i suggested 4xkarash.
Hulk with Almanac is devastating, zealot is great with almanac for haste and 2 dam to all allies, and Cleric... well 3 or 4 doesn't make much difference but thanks for your opinion
Actually most players agree that 3 and 4 is a huge difference. To borrow jac's definition : 4x: i need this. Before turn 5. 3x: i usually need this. Around turn 6-9 2x: i may need this. Before turn 10 1x: just in case. Before game ends.
PiercingSerenity: Not sure how often the activity checks are to determine if this is relevant to me, but I have been inactive for a long time. Just started becoming a bit more active in the last couple of days
Oct 26, 2018 15:32:51 GMT